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Post by blantyr on Feb 13, 2014 10:40:28 GMT -5
I'm not feeling well, and will not be coming in tonight.
Bob / Jazz
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Post by blantyr on Jan 17, 2014 2:41:38 GMT -5
On Tuesday, my green skinned half Orc fighter Daisy leveled up. I decided to split class and give her a cleric level, Cayden Cailean.
On Wednesday, my blue haired half elf monk Barandi leveled up. I decided to split class and giver her a cleric level, Desna.
On Thursday, my green haired other half elf monk Jasmine hit a major milestone. Alas, the only god available seems to be God. I think she'd become allergic to herself.
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Post by blantyr on Jan 14, 2014 15:21:06 GMT -5
Pat wants me to pick him up as close to 5:00 PM as possible. This implies I'll be a bit late, but I should be there by 5:30.
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Post by blantyr on Jan 1, 2014 14:43:03 GMT -5
While I normally attend as regularly as any, I don't like driving in snow. I will not be attending Dresden on Jan 2nd.
Bob / Jazz
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Post by blantyr on Dec 21, 2013 15:10:26 GMT -5
As I understand it, too many people are busy on Dec 26 -- the day after Christmas -- so no game. However, we are planning on meeting on Thursday Jan 2.
Jan 2nd is also apt to be the climax for the "Tempest" plot line.
Bob
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Post by blantyr on Dec 18, 2013 4:42:36 GMT -5
I think the Lizardman thing freaked everyone out but as long as you understand why..A.K.A we all dying, then your fine as far as I am concerned...Most people who brought it up pegged it as a bad day for you. In Joe Finder I used suggestive nudity, exotic native dances and random assassination attepts on the party to fill in any perceived slow spots..Mike isn't that comfortable yet.... Joe With many of my character's I'd be willing to help Mike out, but I don't think anyone is ready for me to play with the opacity dial on Daisy's clothing, let alone attempt an exotic native dance. Maybe on Wednesdays.
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Post by blantyr on Dec 17, 2013 14:46:02 GMT -5
Mike
I'm of the feeling that not every problem should be solvable by combat. I'm in favor of a good mix. Keep it coming.
Bob
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Post by blantyr on Dec 11, 2013 3:52:01 GMT -5
Rather than talking about leadership role, I might say a few words about Daisy's self perceived role.
Primarily, she figures she ought to be front and center. Someone should try to stay between opposition melee specialists and our team's spell casters and archers, and that would be Daisy. She isn't particularly stealthy at this point. If stealthy characters are quietly advancing, she ought to hold still to give them a chance at surprise, but at the same time she is reluctant to be left so far behind that they can't get support in a hurry. Once we get into initiative mode, she'll be moving into melee quickly, but whether she'll be fighting offensively, protecting spell casters or trying to create flanking opportunities will depend very much on the ground and the enemy.
While we have a mild surplus of fighting types, most of the others seem to prefer to avoid shields. We have archers, two weapons and two handed weapons. Daisy's first feats are Dodge and Toughness. She sees herself has the best defensive bulwark. If she tries to stand front and center, she figures this gives the more offensive and mobile characters a bit more opportunity to maneuver.
The major problem with her front and center approach is that Bozz's character apparently smells more delicious than she. There seems to be a pattern of single monsters trying to eat Bozz. In such a case, she'd try to head for one flank and hope the rogue can find the other.
Daisy would explain her perceived role, and be willing to listen to other character's roles and how she might tweak what she is doing to provide better support to others.
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Post by blantyr on Dec 11, 2013 0:38:20 GMT -5
A note on Chaotic goods. Chaotic goods are just as much trouble as evil characters in an all good party. A chaotic good character can justify evil actions as a means to an end. This can lead to inter-party conflict with LG/NG characters. Such as the discussion about torture last game. Chaotics are naturally unbalanced and dangerous, they are vigilantes. an LE character is less potentially disruptive than a chaotic good character. Just a thought on the alignments. I guess I'm playing Daisy as only mildly chaotic. She follows the Lucky Drunk. She doesn't much like rules or authority, and might go a bit out of her way to demonstrate that such things don't apply to her. Anyone who wants to claim authority over Daisy, or make her follow arbitrary rules, are apt to receive grumbles and be the butt of jokes. At this point I don't see her disrupting the party or making missions more difficult. It's just that if anyone tries too hard in character or out to tell me how to run Daisy, well, lawful control freaks can be disruptive too. Keep it mellow and we'll be fine. This work? The Lucky Drunk is labeled as chaotic good. I intend to give Daisy a clerical level at some point, so I'd like to keep the chaotic good label. (Yes, she really did take the trait that gives her 'stabilize' as a precursor to a dash of priesthood.) I don't see the Lucky Drunk and his followers as behaving as you described above. They might be chaotic in the sense that they are unpredictable and unstructured, but unbalanced and dangerous would be stronger than I'm intending to play Daisy. Then again, Daisy hasn't lost her temper yet. Mostly, she'll be gentle giant. On rare occasions, Daisy is going to lose her temper. She isn't usually unbalanced and dangerous, but...
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Post by blantyr on Dec 11, 2013 0:19:49 GMT -5
In other game groups, I have encountered several flavors of party leader. Briefly...
Sometimes one has to make a fast call. The basic options are fight, flight, talking and hiding. There is often no time for a committee meeting. There might best be someone trusted to make a quick call with zero notice.
What I do not like is hack and slash players thinking they can force a choice by unilaterally attacking against the wishes of the rest of the party. Whatever we decide, I don't want the most aggressive character always thinking he has a right to make a 'fight' call.
Another flavor of leader is the face, the character with high charisma and good social skills, the one who talks to NPCs. Joe C seems to be filling this role at the moment. Anyone who can resist the temptation to use charisma as a dump stat might build a suitable character.
A third flavor of leader is a tactical boss. If someone thinks he knows small unit tactics better than everyone else, he might start issuing orders or asking for well understood preset formations to be used. (Form shield wall facing north! Clerics and mages behind the wall!) Tactical bosses don't seem traditional at Medieval Starship. I wouldn't want to advocate them at this point. I think everyone at our level of play would prefer to play their own character.
A fourth flavor might be the committee chairman. I think most decisions ought to be made by consensus, if there is no extreme hurry. However, if there is a common feeling that the committee meetings are happening too often or taking to long, we might want to nominate a character who can expedite the procedure somehow. A character who keeps pushing an idea no one else like might be silenced. If something close to a majority is forming, the leader might step in and say that is the method we're going for.
I'm not sure we need a committee chairman yet. I'm not sure how to select a committee chairman. Perhaps the high charisma strong social skill 'face' character might be given the role. Regardless, I'd suggest the committee chair should not be making decisions, he should be expediting the formation of a consensus.
It would be nice if one character with an appropriate skill set could play all of the above roles. On the other hand, it might be nice if different people had an additional role at different times.
Anyway, I have been avoiding being the one to step forward to force a more organized playing style. I'm content more or less with the current approach. I don't see Daisy stepping forward and volunteering for any of the above roles.
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Post by blantyr on Dec 9, 2013 4:08:00 GMT -5
Daisy would like a bow with as strong a pull as is available. I equipped her for melee, and couldn't afford a ranged weapon. With Daisy's 18 strength, the stronger the bow, the more effective it will be, but at 100 gp per +1 to hit, I don't know what sort of equipment he has laying around waiting for someone who can use it.
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Post by blantyr on Dec 3, 2013 12:30:23 GMT -5
Ok, I screwed up a prior engagement. And was recently reminded about it. So I am sorry to have to cancel this Thursdays Dresden Files game. Kinda sucks since I can't wait to see everybody burn in hellfire. So nothing should stop the following Thu. See you all then. Everybody? But I thought Jazz had sufficiently disassociated herself from the... err... males.
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Post by blantyr on Dec 3, 2013 12:15:46 GMT -5
So what do we still need really healer? I can do Druid healer. Najia is a cleric, though previous versions of Joe's clerics haven't been dedicated 100% to healing. We may need a rogue more than a second cleric. I'm considering giving Daisy one level of cleric sometime down stream. This is less for healing ability than to pick up a couple of domains and lots of class skills. Is it true that Cayden Cailean clerics, instead of creating water or food, create ale?
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Post by blantyr on Dec 2, 2013 15:24:28 GMT -5
Where the heck are traits....?? My favorite source for traits is www.d20pfsrd.com/traitsI'll note that we have at least two followers of Cayden Cailean, my Daisy and Joe Corsaro's Excitia. With Mike looking for characters to pair up to fit his opening scene, we figure Daisy and Excitia will each raise a mug of ale. Are we following the tradition of everyone meeting up in a tavern? Should we look to unite the party, to have everyone fighting for the next mug of ale?
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Post by blantyr on Dec 1, 2013 19:55:04 GMT -5
I'm open to knowing someone in principle, but my background is still shaping up. She has been a cook, I think, with too much brute strength to remain a cook. She hangs out at weapons practices a lot. I'm not sure yet what makes her decide that she's ready.
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