|
Post by blantyr on Jan 9, 2013 0:44:15 GMT -5
And actually you had heavy cover when you were behind the bar. That's why you had some penalties to shooting. Also, for a first time combat, simple one shots make sense. We will get more tactical later. I will make a point of rereading combat before next week. Hmm. I'm used to Hero System, which works the other way around. If you are using cover, one can usually 'brace' one's weapon. Leaning one's arm or weapon against something solid supposedly lets one steady one's aim. The notion that taking cover hurt's one's aim will take a bit of getting used to. Ah, well. Every system has its oddities. Ready to travel? We'll see...
|
|
|
Post by blantyr on Dec 30, 2012 9:49:56 GMT -5
I've been reviewing the Core Rules combat stuff. One major discovery. Some less important stuff. On page 138 in the character creation section, initiative is (REF + INT) times 2. This results in a number in the 1 to 100 range. On page 189 in the Combat section, Initiative is defined as Intuition + Reflexes divided by 5. This results in a number in the 1 to 10 range. My character's initiative changes from 92 to 9.2. The initiative roll is Initiative - wounds + 1D10. It seems to me that page 189 would be correct, page 138 wrong. Initiative (page 189), wounds and 1D10 are all in the 1 - 10 range, so adding them together feels right. In the trail combat, with an initiative of 92 + 1D10 I was pretty much guaranteed the first action. Under the Page 189 definition, I'd have pretty good odds but no guarantee. Page 193's Combat Modifiers chart lists three degrees of cover, minor, moderate and major, which generate -10, -20 and -30 modifiers to hit, respectively. In the trial fight, I never got more than minor cover, though Mercedes was in position where only her head and gun arm was showing. We might want to talk a bit about what it takes to get moderate or major cover. There are lots of ways to get bonuses to hit, not many ways to defend one's self. I for one would like to give the victim a bit of a chance. The game is more tactically interesting if maneuver and cover are important. I also discovered I was short changing Mercedes' pistol. She can fire twice in a complex action, fire 3 shot bursts twice in a complex action, or unload 10 shots in fully automatic mode. There are bonuses to hit or wound if one starts spraying lots of bullets around. I may switch to a light pistol just for the bigger magazine. I'll let y'all know if I spot anything else interesting. Bob / Mercedes P.S. Mercedes would be my character's Firewall cover name. Fawn (or Fawn Doe) is her current cover name or street name. Her 'real' name that she has used for some time hasn't come up yet. Edit: Confirmed. Page 189 is correct. See eclipsephase.com/downloads/eclipsephase_errata_major_1.2.1.pdf
|
|
|
Post by blantyr on Dec 21, 2012 3:38:05 GMT -5
I understand there may be a Shadowrun game this saturday, Dec 22. I am interested, but if I don't get a conformation that the game is on, here on the forums or by e-mail, I won't be visiting the store.
Bob
|
|
|
Post by blantyr on Dec 7, 2012 14:59:56 GMT -5
Muse? The green eyed girl over in the corner?She’s not your type. What do you mean, not my type?Cop. AGI. Pleasure Pod. Cop. Cop? Should we move on?Corporate Cop, Terragenesis. Engineering cop. Habitat inspection, sabotage and failure investigation and prevention, putting things together again after the explosion. Cares more about Barsoomian saboteurs than smuggling, unless you’re smuggling explosives. Not with the vice squad?No record of her working with vice, or in the sex industry. There are warnings that if you touch her unexpectedly, without invitation, you are apt to get eel ware shock. Not exactly a prude, she’ll respond to the correct approach, but she might be as close to a prude as you’ll find for someone or something wearing a pea pod. What is the correct approach?You’d want to be a fan of neo classical or microgravity ballet. You might have seen her as the Winter Queen in the Nutcracker. You might have played against her in soccer or quidditch, with or without gravity, thrusters or a rocket pack. You might be another cop, with a lead on saboteurs or war stories to tell. You might have a girlfriend who needs really elegant smart armor that doesn’t look like armor. You might truly dislike some particularly ugly piece of infrastructure, and want it replaced by something elegant. You might have an opinion on Terragenesis internal corporate politics, terraforming - preservation trade offs, Mercurial social crusades, or Autonimist - Corporate posturing. No recommended pick up lines?Rumors of my omniscience are greatly exaggerated. Her name?You’re kidding, right? AGI? Pea pod? Cop? Ballet dancer? She’s Anathema. Waste of a good Friday night. All right. Anathema Belle. Most call her Anna. Her close friends, she has some, mostly dancers, quidditch players, cops, and engineers, call her Belle.
For those who don't know the background, most to all people in the game background have a 'muse', a built in artificial intelligence that has access to the network and can access a lot of information. By a lot, just consider today's internet a child's toy. Thus, if you're going to pick up a girl at the bar, one can ask one's muse for her background and then some. If I'm in sync with Jeremy, all of the above information and more could be trivially accessed by anybody. Though in my head I suspect she has done a few jobs with vice, and has managed to keep it secret unless one does a lot of digging.
Charsheet at www.polyticks.com/anna/
|
|
|
Post by blantyr on Oct 15, 2012 23:50:06 GMT -5
Just out of curiosity...
Steve's technomancer introduced himself to Mitsuki last Saturday by telling her he had gone through her electronics system and cleaned it up... improving it somehow. She hasn't much equipment. It's all external: glasses, smart gun and smart phone like comm link. All off the shelf.
Did he actually do anything game mechanics wise, or is he all bluster being rude? Have Mitsuki's cyber defenses actually improved?
|
|
|
Post by blantyr on Oct 6, 2012 17:27:55 GMT -5
I'm not as familiar with the 2050s rules or setting. I'll be happier in 2072, but can go with the flow.
|
|
|
Post by blantyr on Sept 23, 2012 11:01:28 GMT -5
I've a work in progress, Taira Mitsuki, a Japanese monk/face/mystic/ninja/geisha, and jane of all trades. This is my first attempt at a Shadowrunner, let alone interpreting 3.8. Comments welcome. While the equipment list is incomplete, she might be ready for play. There are three sets of numbers associated with skills. The first is levels purchased in the skill, with .5 indicating a specialty. The second number adds the skill level to the associated attribute. The third adds extra bonuses from adept abilities or other sources. The exception is the +3 to perception from the adept ability Enhanced Perception. That could be added to either of the preceding numbers. (Perception rolls seem to work differently.) For a bit more, visit www.polyticks.com/mitsuki/
|
|