fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Sept 15, 2012 9:05:31 GMT -5
Reminder - Yu Gi Oh Tournament starting at 11am. $7 entry
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Sept 14, 2012 17:18:34 GMT -5
Winter is Coming...(just wanted to say it)
- 1pm - HQ Unit - 250 pts - Any allowed gear - Named chars ok (but munchkiny) - you start at average of longest weapons effective range minimum 6 inches or weapon minimum range on opponent - winner gets to brag and if (of age) ill buy them a beer
Typed on iphone
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Aug 21, 2012 12:56:26 GMT -5
Session III
This session began once more upon the stage at the Lyceum, staring at the body of the dearly departed. A scholarly gentleman examined the pair of wands that were being held by Michael Caine, and upon examination they were returned. Near this same moment, the coal miner fresh from Wales began to examine the scene with the aid of his mining lantern, which did indeed show a stark light on the body and the environment about it. It was examined by the scholarly gentleman, who suggested that one of the lenses was rather strange, bearing on it a sigil of pedigree perhaps older than that of Egypt's first kingdoms.
Through various and sundry means, the coal miner was compelled to reveal that he thought there was something of interest in the pockets of Michael Caine, and reported this to the other investigators. Amongst themselves, they resorted to gravely unmannered behaviour; the cowboy, detective, and blacksmith preparing to stage an ambush in the alley behind the theater.
This of course was not going to work unless it was guaranteed that he would be going out the back door, and to that end the corsettiere displayed remarkable skill as devotee of "light fingered crime" and began to exercise her womanly wiles upon Michael Caine, who became besotted with her.
Well (if oddly) acquainted with this practice, the gentleman informed one of the constables that Michael Caine was to be robbed. He of course had such devotion to the lady and her safety that he would not be persuaded of her guilt.
At least not until he was outside, and witnessed the assault that was prepared for him. He was knocked out, and his pockets rifled through. A watch was found and pocketed by the lady, and the notebook and various business cards were divvied up amongst the "gang".
<<Steve's Note: We will not be playing on August 22nd>>
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Aug 16, 2012 9:20:52 GMT -5
I find this thread a dubious honour, but I am prepared to accept its existence.
First, Lovecraft's birthday goes from 6-9 PM, and I will be running a no-experience-needed one shot of Call of Cthulhu. Others will be running Cthulhu boardgames, card games, etc.
Im planning on coming in around 2, so I will be happy to help with character creation. I shall bring my books
Thirdly, I'll get the 20 questions up later today.
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Aug 5, 2012 13:24:29 GMT -5
I will be there as well with...some army. Either orcs, tomb kings, or dwarves. You should buy your stonehorn before then, Jay
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 31, 2012 16:16:25 GMT -5
Session II - On With The Show!
Upon gathering relevant accoutrements (such as clothes, in the case of London's only consulting detective), the investigators make their way to the Lyceum Theater in scenic Soho. There are a variety of ushers who are escorting people to seats that are clearly marked by row and number, much to the consternation of a group of well-dressed gentleman who were coming from one of the local clubs. After much tutting and sucking of teeth, they relented in their mild (and gentlemanly) protests, and made way for their seats.
The jugglers, singers, dancers, and other examples of the pinnacle of vaudevillian art were excellent, though their performance rather quickly gave way to that of a rather loud Yankee, who made a habit of shouting and whooping at the stage, amongst other things to be discussed shortly.
The investigators were then treated to the performance of the magician, Tangier. His retinue of normal tricks proceeded to the delight and awe of the audience (with the exception of the Yankee and his friend - the detective of questionable repute, Kozlov). Much of the conversation between the two of them was spent debunking the performance. The performance however reached a crescendo when a cabinet was brought upon the stage, containing two facing and open doors. Invitations were extended to members of the audience to come and inspect the apparatus, and - beyond all belief of the rational world - two of the investigator's coterie were brought forward. An Oxford man of science and the detective himself.
With questionable catcalls from the man with boot and spur, the gathered audience members began to inspect the cabinet. Satisfied that there was nothing artificial, or abnormal about it, they retired to their seats and another woman was brought up, this time a larger more rotund woman. Though the dealings of her trade were kept to herself, the corsettiere did not recognize this particular woman which suggested a higher status.
The performance continued unabated, and with a swapping of one wand for another, the magician encouraged the lady into the cabinet, said some words of hocus pocus, and in a heartbeat, amidst laughs and gasps in equal proportion, there stood on the stage, emerging from the cabinet two women, both equally comported and the identical version of one another. They began to talk incredulously, each expressing the belief that they were, indeed, the real lady who had stepped in.
At this, the magician made assurances of their safety and sent the audience about the business of the intermission. The intermission passed with the investigators engaged in discussion amongst themselves as to how, possibly, this trick was done. The detective himself showed consternation bordering upon anger. It is to be noted that some more observant members of the crowd at this time saw a well appointed gentleman, Lord Gloucester, engaging in conversation with some individuals. Some of the investigators seemed to recognized this lordling.
Upon entrance once more into the great hall, the magician relieved the suspense by showing, to the delight of all, the woman safe and sound and...alone in the seats. Thunderous and nearly deafening applause was shortly broken by an invitation by the magician to perform his finale, the "bullet catch" trick. This trick, well known to anyone that was in the audience, involved the performer snatching a bullet from midair. The trick ended abruptly when the man selected to fire the shot shouted out the word "Fraternitas!" and ran from the stage, after which the magician fell back dead.
Pursuing a variety of different methods to do so (some more roundabout than others) various people inspected the body. The ingenue, Michael Caine [[Yes - yes it is Michael Caine.]] resisted this vehemently, as the notebook Tangier carried was to be his livelihood, as he wrote many of the tricks.
It was around this time that an inspector of Scotland Yard, one Lestrade by name, arrived. It is in this discussion between police, investigator, and arcane trick-creator that our scene dissolves for the moment...
Next time... How Do We Presume?
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 27, 2012 7:18:56 GMT -5
Join us for our first Yugioh tournament Saturday 7/28. Time is on our website calendar. Planning to attend? Why not post here?
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
|
Post by fastjack on Jul 26, 2012 13:11:15 GMT -5
Hmm Since there was a character sheet posted already, I figure I might as well do the same. Here's my technomancer
Alias: Anonymous, "Anon", or Bosch Metatype: Ork
Attributes: Body 4 Agility 1 Reaction 1 Strength 3 Charisma 4 Intuition 4 Logic 4 Willpower 4 Edge 2 Essence 6 Resonance 5
Active: Computer 4 Data Search 4 Hardware 4 Software 4 Cybercombat 5 Electronic Warfare 1 Hacking 4 Compiling 5 Registering 4 Decompiling 2 Automatics 2 Perception 2 Disguise 3
Knowledge: Hacker Culture 6 Gangs of Boston 3 Security Procedures (Police) 3 Magical Theory 3 Data Havens 3 Technomancer Lore 3 Ork Culture 3
Qualities: 3x Restricted Gear Sensitive System Combat Paralysis
Contacts: Grey Jack, Human Fixer Eli Fisher, Street Doc Tommy Broke-Tusk, Ork Bartender Oneiros, Elf Technomancer Hex, Elf Hacker Alabaster, Mage
Vehicles: Ares Citymaster Harley Davidson Scorpion
Weapons: HK 227X Ingram Smartgun 200x Rounds of APDS Ammo
Armour: Armour Jacket Lined Coat Bike Armour w/ Helmet
Technomancer Skills: Follows the Alias Paragon, and gets +2 to all Spoof tests and +1 to Compile Crack sprites. Must spoof lifestyle. Can compile Paladin, Sleuth, Code, Crack, and Fault sprites. Resists Fading with Intuition + Resonance.
Complex Forms: Simrig 1 Smartlink 1 Stealth 5 Exploit 5 Black Hammer 4 Medic 1 Scan 4 Track 5 Spoof 5 Sniffer 4
Living Persona: Firewall 4 Response 5 Signal 3 System 4 Biofeedback Filter 4
+2 to all Matrix based tests +2 to all Matrix based Perception tests
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 25, 2012 19:59:53 GMT -5
Actually i would now just sit tight waiting for him to respond - saw the GM poking in over on another topic
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 25, 2012 19:54:28 GMT -5
Since negative qualities are in BP, their bonus is spent with BP too - so, itd be two points
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 25, 2012 14:20:24 GMT -5
Feedback is welcome on this stream that I created for Shadowrun.
The Torskalds Fading: Intuition + Resonance Sprites: Paladin, Sleuth, Code, Crack, Fault
The Torskalds take their name from a combination of terms that are found within their Stream name itself. As nearly a whole, the word bears a semantic similarity to "Torvalds", the name of a late 20th century programmer who gave the world Linux, a free and open source OS. Also, the term "TOR" refers to an artifact of that time as well which allowed an internet user to operate largely masked on the early form of the Matrix, the Internet. Finally, in keeping with the unfortunate habit of mundanes to look at Technomancers as magical, the word "skald" (a Viking warrior-poet-minstrel) was adopted.
The Torskalds have two main branches to their beliefs about the Matrix. At first, these tenets may seem to be divergent, but upon analysis there is a sense to it. The first belief they hold is that data maintains an inherent benefit to humanity, and that it's only in the sharing openly and publicly of that data that there is hope for civilizations. In addition, they believe that it is their duty to safeguard those that would share data freely and hence a great deal of their work is in maintaining the anonymity of Matrix users. Torskalds (before many of them were technomancers) would be found attempting to liberate data from dissidents, hiding the identities of victims of crime, helping those with a legitimate reason to run away "disappear" back into the noise and static of the Matrix. Very often an initiation of Torskalds will involve finding a person in need of their aid and making them "vanish" so whatever trouble they were in is now no more.
Torskalds view Sprites as manifestations of a code's desire to be free. In their case, they see sprites as desiring freedom from the constraints of corporate strangleholds that they emerged, just like they themselves did after the Crash. It is not uncommon for Torskalds to try to aid Free Sprites whenever they are able, and even (for the braver and stronger) attempt to recompile Dissonant Sprites.
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 25, 2012 14:03:54 GMT -5
SESSION 1
In the first session, the players were introduced to the city of London, and made their way to explore whatever their hearts desired. As they did so, they were made aware of a rather important event that was occurring in the city, that being a performance by "Silas Tangier the Great" at a theater in SoHo. His act was garnering attention from people of every social strata, as it was whispered that Tangier not only was a capable magician, but also that he was able to do things that even the most impressive master of prestidigitation could not compete with.
Tangier's busquers had been out on the streets in full force in the weeks leading up to the show that is scheduled for the evening of the 23rd, and so great was the desire to amaze those of all social classes, the busquers have even been instructed to give out a certain amount of "free tickets", which some of the players characters have availed themselves of.
What is known about Tangier is little, except for the fact that he has black hair, a mustache, and on stage he dresses in a tuxedo. His posters all read a similar message to the effect of his show will let you see things no other magician wants you to see.
It is also unavoidable when hearing tell of Tangier to not hear tell of his rivalry with William Trowel, also known as the Amazing Prospero. Three years ago, there was a brief court case involving thugs hired by Trowel breaking in to Tangier's home. The matter was dismissed as quickly as it came up.
The day of the performance, the main ensemble of characters spent their day in (relative) peace. The cowboy made arrangements to live with London's one and only Consulting Detective, a Russian gentleman. Through the day, they were engaged in a near dust-up at the Miggin's Pie Shop, near to the Russian's flat. Also involved in the fracasse were a Blacksmith, A Welsh coal miner, an Oxford don, and a shopkeep of Lady's intimate apparel.
The strife was mostly due to a difference of cultural values and the importance of tea in the British Empire. It was diffused as the constabulary was called, and to hear some of the workmen tell it, "It's always fun to pull one over on 'em coppers."
NEXT: On With the Show!
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 25, 2012 13:52:47 GMT -5
I'm going to be posting about the current adventure that I'm running at the store every other Wednesday from 5 - 7. This adventure is set in Victorian London, in October of 1890. We use the Cthulhu by Gaslight rule set. If you have any questions or want to get in, hit me up here or at the store.
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 25, 2012 13:48:21 GMT -5
First of all, let me mention that I didn't make this. It's Jeremy's, I'm just posting it here for the ease of players who might be looking to join us on Saturdays. I suppose I should mention that it uses mostly SR4 stuff, with the exceptions of Character Creation, Combat, and Magic.
Shadowrun 3.8 Character Creation Rules
[Since I lack the ability to put tables into the forums (or more accurately don't know how yet) I'm going to be having to type the data from the tables into column form. They're all accurate, however.]
1. There are a total of 5 categories that you will be giving letters to (A, B, C, D, or E) based on how important that thing is to your character. The categories are Heritage (aka Race), Talent (Magic/Technomancy decided here), Attributes (the main eight), Skills & Groups, and Resources (including Contacts). Each Category tells what you get with each letter. I am going to print the table information first, but there may be some numbers that are at first confusing. Please look to what follows the table for an explanation of them.
HERITAGE: A - Human (8), Dwarf (5), Ork (6), Elf (5) or Troll (4) B - Human (5), Dwarf (3), Ork (3), Elf (2) or Troll (1) C - Human (3), Ork (0), Dwarf (0) D - Human (1) E - Human (0)
TALENT: A - Magician (Magic 5, 9 Spells), Technomancer (Resonance 5, 35 Complex Form Points) B - Adept (Magic 5), Magician (Magic 3, 5 Spells), Technomancer (Resonance 3, 23 CFP) C - Adept (Magic 3), Technomancer (Resonance 2, 9 CFP) D - Adept (Magic 1), Technomancer (Resonance 1, 3 CFP) E - Mundane
ATTRIBUTES: A - 20 B - 17 C - 15 D - 13 E - 12
SKILLS AND SKILL GROUPS: A - 48 Skill Points, Up to 2 Skill Groups B - 40 Skill Points, Up to 2 Skill Groups C - 34 Skill Points, Up to 1 Skill Group D - 30 Skill Points, Up to 1 Skill Group E - 28 Skill Points, No Skill Groups
RESOURCES: A- 250,000 nuyen, 6 Contacts B - 140,000 nuyen, 6 Contacts C - 70,000 nuyen, 4 Contacts D - 15,000 nuyen, 3 Contacts E - 5,000 nuyen, 2 Contacts
The notes should make everything else clear. If they don't, bring the questions to Jeremy.
HERITAGE: The number in parentheses indicates "extra points" that you can spend towards Edge, Magic, and Resonance.
TALENT: Complex Form Points can be spent to create Complex forms at a cost of 1 per point of rating.
ATTRIBUTES: You begin with your racial minimum in each value for free. You may buy up to your character's racial maximum in one Attribute. There are no other restrictions.
SKILLS & SKILL GROUPS: Skills are extremely important in Jeremy's game. Skills and Skill groups are bought at a cost of one per rating point. This makes skill groups very important. Skill Groups cannot be above 4 during character creation. Skill points can apply to Active, Knowledge, or Language skills. Characters receive (Logic + Intuition) * 2 for Knowledge & Language. There are no other restrictions.
RESOURCES & CONTACTS: Contacts each have Loyalty 2, Connection 3
QUALITIES: You may purchase Negative Qualities up to 35 points. Points earned this way can only be used for Positive Qualities, and Foci, Spirits, Sprites, and Specializations.
After Character Creation, there are some other rules that are different in 3.8. The first big component is Initiative.
You first have to calculate your Initiative Modifier. To do this, count up how many initiative passes you receive BEYOND THE FIRST. For example, with Wired Reflexes 2 you would normally gain two extra initiative passes. Take this number, and add it to 2. Subtract the result from 10, and you will have your Initiative Modifier. To see this in numeric terms: 10 - (2 + IPs) = Initiative Modifier. Using the example above of Wired Reflexes, your Initiative Modifier would be 6 (10 - (2+2) = 6)
To calculate your initiative, Roll 1d6 and add your initiative number to it. That number is when you act first. You act again every time you are able to subtract your Initiative Modifier from the Initiative and still have a whole number. For example, if I have initiative 8, and I roll a 5, I would act first at Initiative 13, then again at Initiative 3, etc.
You have a Combat Pool = (Agility + Intuition + Willpower) / 2 This pool refreshes at the beginning of every phase
The combat pool may be used to add to Combat tests up to the skill rating (4 dice if you have pistols 4, etc), Add to Body Rolls to resist damage, and use for Full Defense/Dodge
Target Numbers for combat are 4 for Melee For Ranged, Short = 3, Medium = 4, Long = 5, Extreme = 6
Armour contributes by subtracting half from the Modified DV
Magic is also a little bit different. You have a magic pool of (Willpower + Magic + [Drain Stat]) / 3 which refreshes at the beginning of every action.
You can add to magic skill up to rating (4 dice for Sorcery 4), Add to resist drain, Use for counter spelling. Magic Target Numbers are 5
You resist drain using Willpower + Magic Pool exclusively
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fastjack
Red Shirt
King of the Winter Court
There are some who call me...Steve
Posts: 73
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Post by fastjack on Jul 25, 2012 11:08:16 GMT -5
Hmm actually I suppose it would make alot of sense if I put his rules on this forum. I shall do that when I get to my own copy of the rules.
Love the character design though. I'm personally creating my own Stream for this game - "The Tor-skalds" - a play on words from the name of the Linux founder Linus Torvalds, TOR a website anonymizer and skald, viking poet-singers.
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