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Post by josephus on Dec 3, 2013 1:10:07 GMT -5
My final charecter is a Chaotic good cleric Of Desna.Goddess of Luck and travelers. She is friendly to all that may enetr in conversation and friend of any who may wish to pair. Hr name is Najia...Daughter of the Desert..easy face of the party as well..
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Post by hazey on Dec 3, 2013 10:19:53 GMT -5
So what do we still need really healer? I can do Druid healer.
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Post by krubnusher on Dec 3, 2013 10:31:59 GMT -5
Good alignments would be best but if someone would like to make an argument for a neutral I would certainly listen. Chaotic good for a half-Orc works.
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Post by blantyr on Dec 3, 2013 12:15:46 GMT -5
So what do we still need really healer? I can do Druid healer. Najia is a cleric, though previous versions of Joe's clerics haven't been dedicated 100% to healing. We may need a rogue more than a second cleric. I'm considering giving Daisy one level of cleric sometime down stream. This is less for healing ability than to pick up a couple of domains and lots of class skills. Is it true that Cayden Cailean clerics, instead of creating water or food, create ale?
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Post by josephus on Dec 3, 2013 13:24:04 GMT -5
Russ I would play the Druid.( i mean you..) Maybe between the two of us we can prop up this gaggle of fighters and fighters and kill somthing..
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Post by thatoneguy on Dec 7, 2013 0:26:46 GMT -5
Hey guys, Evan here, talked to Joe about the campaign and I would still be interested in playing, and I would be willing to roll up a rogue, and if you guys do want to do this without me, this is fine with me as well, but if this would be alright, I do have an idea I want to do and wanted to toss that at you guys.
So, some rogues like the kind I want to play, are bastards and more like assassins, but I want to try a chaotic good rogue, kind of like a paladin that doesn't care about honor, and there is the Assassin prestige class, and they have to be evil, I am not trying to play one, don't worry. But here's what I kind of like, they are like Anti-Paladins that are dishonorable, they pledge themselves to an evil god to do evil from the shadows, and I thought about an idea from an older edition of D&D I think, maybe AD&D where a good character could play an assassin, but they weren't called the assassin because the assassin is evil, called the Diving Agent I think it was, if I do come to this, I do want to do this, because I think that just sounds cool as an idea
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bozma
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Post by bozma on Dec 7, 2013 8:00:00 GMT -5
ok my character has taken a trait that makes him have more wealth than normal can i use that wealth to buy a plus strength weapon and or armor?
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bozma
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Posts: 22
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Post by bozma on Dec 7, 2013 22:49:32 GMT -5
i had a great time the other night and am looking forward to running my character Tanach A human Adventurer From the great north I will be chaotic good as to not mess with the party Dynamic that neutral or evil characters might bring, I will be playing something different for me but I think Fun and will hopefully ad to the party in a good way.
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joep
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Post by joep on Dec 10, 2013 12:16:54 GMT -5
The Character follows her own code of conduct, but that code of conduct will not place her at odds with even a good paladin.
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joep
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Post by joep on Dec 10, 2013 12:20:29 GMT -5
Bozma, according to rules yes. However, it is DM choice since we don't know the rarity of magic weapons in this world. Some DMs run super rare magic weapon campaigns where magic items have increased cost.
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joep
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Post by joep on Dec 10, 2013 12:28:03 GMT -5
A note on Chaotic goods. Chaotic goods are just as much trouble as evil characters in an all good party. A chaotic good character can justify evil actions as a means to an end. This can lead to inter-party conflict with LG/NG characters. Such as the discussion about torture last game. Chaotics are naturally unbalanced and dangerous, they are vigilantes. an LE character is less potentially disruptive than a chaotic good character. Just a thought on the alignments.
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bozma
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Post by bozma on Dec 10, 2013 23:56:13 GMT -5
Well tonight was a great session and while fun it was quirky at times six people trying to shout each other down about six different ideas, Might i suggest that we nominate a part leader and that leaders voice makes the decision after a short discussion. While the role playing has added to the adventure allowing more expressive characters one voice for the party will lead to a more cohesive unit when we are dealing with more powerful creatures and or beings or undead. I am trying to build cohesion and move things along a bit quicker, Mike when you rolled a party order last fight and stuck by that order for actions that was perfect, an orderly progression. personally i just think a party leader will ad to the party's organization. just an idea and food for thought
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Post by blantyr on Dec 11, 2013 0:19:49 GMT -5
In other game groups, I have encountered several flavors of party leader. Briefly...
Sometimes one has to make a fast call. The basic options are fight, flight, talking and hiding. There is often no time for a committee meeting. There might best be someone trusted to make a quick call with zero notice.
What I do not like is hack and slash players thinking they can force a choice by unilaterally attacking against the wishes of the rest of the party. Whatever we decide, I don't want the most aggressive character always thinking he has a right to make a 'fight' call.
Another flavor of leader is the face, the character with high charisma and good social skills, the one who talks to NPCs. Joe C seems to be filling this role at the moment. Anyone who can resist the temptation to use charisma as a dump stat might build a suitable character.
A third flavor of leader is a tactical boss. If someone thinks he knows small unit tactics better than everyone else, he might start issuing orders or asking for well understood preset formations to be used. (Form shield wall facing north! Clerics and mages behind the wall!) Tactical bosses don't seem traditional at Medieval Starship. I wouldn't want to advocate them at this point. I think everyone at our level of play would prefer to play their own character.
A fourth flavor might be the committee chairman. I think most decisions ought to be made by consensus, if there is no extreme hurry. However, if there is a common feeling that the committee meetings are happening too often or taking to long, we might want to nominate a character who can expedite the procedure somehow. A character who keeps pushing an idea no one else like might be silenced. If something close to a majority is forming, the leader might step in and say that is the method we're going for.
I'm not sure we need a committee chairman yet. I'm not sure how to select a committee chairman. Perhaps the high charisma strong social skill 'face' character might be given the role. Regardless, I'd suggest the committee chair should not be making decisions, he should be expediting the formation of a consensus.
It would be nice if one character with an appropriate skill set could play all of the above roles. On the other hand, it might be nice if different people had an additional role at different times.
Anyway, I have been avoiding being the one to step forward to force a more organized playing style. I'm content more or less with the current approach. I don't see Daisy stepping forward and volunteering for any of the above roles.
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Post by blantyr on Dec 11, 2013 0:38:20 GMT -5
A note on Chaotic goods. Chaotic goods are just as much trouble as evil characters in an all good party. A chaotic good character can justify evil actions as a means to an end. This can lead to inter-party conflict with LG/NG characters. Such as the discussion about torture last game. Chaotics are naturally unbalanced and dangerous, they are vigilantes. an LE character is less potentially disruptive than a chaotic good character. Just a thought on the alignments. I guess I'm playing Daisy as only mildly chaotic. She follows the Lucky Drunk. She doesn't much like rules or authority, and might go a bit out of her way to demonstrate that such things don't apply to her. Anyone who wants to claim authority over Daisy, or make her follow arbitrary rules, are apt to receive grumbles and be the butt of jokes. At this point I don't see her disrupting the party or making missions more difficult. It's just that if anyone tries too hard in character or out to tell me how to run Daisy, well, lawful control freaks can be disruptive too. Keep it mellow and we'll be fine. This work? The Lucky Drunk is labeled as chaotic good. I intend to give Daisy a clerical level at some point, so I'd like to keep the chaotic good label. (Yes, she really did take the trait that gives her 'stabilize' as a precursor to a dash of priesthood.) I don't see the Lucky Drunk and his followers as behaving as you described above. They might be chaotic in the sense that they are unpredictable and unstructured, but unbalanced and dangerous would be stronger than I'm intending to play Daisy. Then again, Daisy hasn't lost her temper yet. Mostly, she'll be gentle giant. On rare occasions, Daisy is going to lose her temper. She isn't usually unbalanced and dangerous, but...
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Post by thatoneguy on Dec 11, 2013 1:48:18 GMT -5
In other game groups, I have encountered several flavors of party leader. Briefly... Sometimes one has to make a fast call. The basic options are fight, flight, talking and hiding. There is often no time for a committee meeting. There might best be someone trusted to make a quick call with zero notice. What I do not like is hack and slash players thinking they can force a choice by unilaterally attacking against the wishes of the rest of the party. Whatever we decide, I don't want the most aggressive character always thinking he has a right to make a 'fight' call. Another flavor of leader is the face, the character with high charisma and good social skills, the one who talks to NPCs. Joe C seems to be filling this role at the moment. Anyone who can resist the temptation to use charisma as a dump stat might build a suitable character. A third flavor of leader is a tactical boss. If someone thinks he knows small unit tactics better than everyone else, he might start issuing orders or asking for well understood preset formations to be used. (Form shield wall facing north! Clerics and mages behind the wall!) Tactical bosses don't seem traditional at Medieval Starship. I wouldn't want to advocate them at this point. I think everyone at our level of play would prefer to play their own character. A fourth flavor might be the committee chairman. I think most decisions ought to be made by consensus, if there is no extreme hurry. However, if there is a common feeling that the committee meetings are happening too often or taking to long, we might want to nominate a character who can expedite the procedure somehow. A character who keeps pushing an idea no one else like might be silenced. If something close to a majority is forming, the leader might step in and say that is the method we're going for. I'm not sure we need a committee chairman yet. I'm not sure how to select a committee chairman. Perhaps the high charisma strong social skill 'face' character might be given the role. Regardless, I'd suggest the committee chair should not be making decisions, he should be expediting the formation of a consensus. It would be nice if one character with an appropriate skill set could play all of the above roles. On the other hand, it might be nice if different people had an additional role at different times. Anyway, I have been avoiding being the one to step forward to force a more organized playing style. I'm content more or less with the current approach. I don't see Daisy stepping forward and volunteering for any of the above roles. I say we should go and figure out the party leader at the next meeting, I'm not going to be the leader, just throwing this out there, I'm trying to play more like a sneaky sneaky character, I kind of want to be a little more quiet during discussions, and I'm going to try and observe what there is and letting others know if I find something out, if that makes sense. And yes, I know I am Chaotic Good, but I don't want to be Unstable good, if that makes sense. I prefer the Chaotic axis as, I have no honor, I have no need to listen to the laws of the land if I think I am acting within the limits of justice and what he needs to do to to ensure evil is smitten, not crazy but more, doing what he feels is needed to be done.
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