Post by dinosaursareill1978 on Mar 26, 2015 12:03:58 GMT -5
Hey, this is Ryan. I've tossed around the idea of hosting a non-good campaign set in the underdark at the store since Adam has finished the first part of the Store-run game. Since we had so many players I thought it may be a good idea to run two separate campaigns on Wednesday nights. This week It seemed to gain a lot of traction and we have 6 people who might play so far. I'm probably going to cap around 6 due to the campaigns focus on story driven character development however, people are welcome to drop out at any time they need and join if we get available spaces. The campaign will be starting next Wednesday. I'll be at the store a little after 1-Whenever tomorrow if you need help finalizing a character. The campaign setting has only a couple rules.
You cannot be "good"
You cannot be a High Elf or Wood Elf
You may choose to be a Deep Gnome (Svirfneblin) and take spells from the Elemental Evil setting
Characters will start at level 3 with 900 XP. And a starting wealth of either (Starting equipment + 2xstarting wealth)/(3xstarting wealth) I will also grant bonus equipment based on your faction/house.
Drow characters start with the languages Drow & Undercommon. Other races that spent the majority of their life in the Underdark may trade Common for Undercommon.
I'd like to send any players an email of important information for their character/give them a print out so if possible put your email in a post below If any of you need help you can post below or email me at firstname.lastname@example.org
Post by dinosaursareill1978 on Mar 26, 2015 12:55:23 GMT -5
Oh, and one more thing. I was wondering if you guys think benefits such as weapon proficiences from factions/houses is a good idea. I mean if you get a handbow from the Bregan D'earthe, or a war fork from house Hunzrin you should be able to use it fairly well, right? They'd be mostly based off of the house's classic weapons. House Barrison Del'Armgo's warrior based culture could allow a choice of martial weapon proficiency, and so on.
Post by dinosaursareill1978 on Mar 28, 2015 20:28:20 GMT -5
Ok, Factions you are a part of will grant the following benefits. House Baenre- Choice of: Medium Armor/Shield/Greatsword/Longsword/Pike/Longbow Proficiency + Corresponding item + 250GP House Hunzrin- War Fork Proficiency + War Fork (Trident) +200GP House Melarn- Heavy Armor Proficiency + 1 Heavy armor + 250GP House Xorlarrin- Arcana Proficiency + 200GP House Barrison Del'Armgo- Any 1 Martial Weapon Proficiency + Corresponding Weapon + 200GP House Faen Tlabbar- Religion Proficiency + 200GP House Fey-Branche- Persuasion Proficiency + 200GP House Mizzrym- Warpick Proficiency + Warpick + 250GP House Duskryn- Intimidation Proficiency + 250GP Bregan D'aerthe- Handbow Proficiency + Handbow + 200GP Jaezred Chaulssin- Scimitar Proficiency + Scimitar + 50GP Svirfneblin- Warpick/Blowgun Proficiency + Corresponding weapon + 200GP
Post by dinosaursareill1978 on Apr 25, 2015 11:16:20 GMT -5
By the end of the session two weeks ago, the party was brought together under a unified goal. Gather information on the Jaezred Chaullsin, and perform assassinations on any discovered leadership with the perfume bombs that were recovered from the slain spies if possible. Last session the party began their journey towards Ched Nassad, the sacked drow city now acting as Jaezred Chaullsin's base of operations. They were able to quickly dispatch a pair of hook horrors that attempted to ambush them with relative ease (and the help of a trusty net and some well placed eldritch blasts. Next session they'll continue their travels through the underdark. Who knows what strange happen-stances might abound!?