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Post by blantyr on Apr 17, 2014 7:15:45 GMT -5
There has been talk for a while about getting a bunch of people together for a large game. Folks seem to be available next Monday the 21st. As I understand it, we are going to try to make it happen. Lucas told me to prep a 3000 point list. Last I knew, Lucas and I would be deploying our Eldar with Evan's marines. I'm expecting Adam's Orcs, Coty's Chaos and perhaps one more in opposition.
I'd suggest that we play by straight 40K rules. Apocalypse is wild, crazy, and not overly well balanced. It seems designed to create unforgettable moments rather than reasonable play. Going this big for the first time... let's play by familiar rules? Maybe we ought to get a few more copies of Apocalypse and pass them around before trying it?
I'd suggest two tables, 8 feet wide flank to flank by six feet deep, with a 24 inch no man's land and 24 inch deployment zones.
I'd suggest each player be given an area of the table, at least for deployment. While I don't want strict rules about players on the same side intermingling their forces, play is faster if most of a player's models are more or less near one another. There is less jumping all over the place resolving attacks. It just makes things a bit simpler and quicker in play. (Every year, after the Battle Grounds Mega Battle, someone will wistfully wonder if they will ever get past turn 3.) This shouldn't mean that if one player gets into trouble, that friendly reserves can't be used to try to fix things. Still, some attempt a army cohesion seems prudent.
I'd suggest reserves, deep striking, no night fighting, and no specific victory conditions. I'm open to change.
Anything else that should be settled?
I'll likely be in on Saturday for a more ordinary game, and perhaps to talk things over more.
Bob / Craftworld Elefayin
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Post by Big Pasty on Apr 17, 2014 8:02:07 GMT -5
Perfect you got this before I could and thank you Bob for laying this out. I will be in on Saturday as well to kind of talk things through and probably pick up another squad of Wraith Guard. In regards to the rules I was thinking we should add the following: 1) Force Org chart should be doubled so 2 HQ, 2+ Troops, 6 Elite, 6 Heavies. This will at least put a bit of control, but would be flexible to just say bring what you want. 2) I think turn order should be person by person alternating between each force to give balance and not give the evil (non eldar) two turns in a row . 3) In regards to deployment zones I am game for whatever, but was thinking of one common deploy zone to allow flexibility since in my mind we are attacking a similar foe and want to deploy accordingly. 4) I am thinking victory in this type of battle goes to team that crushes their foes instead of capturing battlefield points. Outside that I am just looking forward to this and wanted to say we want to start around 11 in the morning to give us the most time to do this type of battle. Lucas - Eldar the Lost
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Post by blantyr on Apr 17, 2014 9:55:40 GMT -5
1) Force Org chart should be doubled so 2 HQ, 2+ Troops, 6 Elite, 6 Heavies. This will at least put a bit of control, but would be flexible to just say bring what you want. At minimum, at 3000 points, if anyone wants a second force org, they should be allowed to have it. I'm open to ignoring force org charts entirely. 2) I think turn order should be person by person alternating between each force to give balance and not give the evil (non eldar) two turns in a row . I'd stick with standard 40K. Alternate between the the Pure players all acting at the same time, then dastardly scum. If individual players took turns, there would be at least two players standing around doing nothing. Play would take longer. 3) In regards to deployment zones I am game for whatever, but was thinking of one common deploy zone to allow flexibility since in my mind we are attacking a similar foe and want to deploy accordingly. I don't really want hard rigid deploy zones keeping one out of friendly deployment areas, but I'd advise that keeping most of each players models more or less together will result in faster easier play. Perhaps this has to be learned the hard way, though. I will be in on Saturday as well to kind of talk things through and probably pick up another squad of Wraith Guard. Do you really think it necessary to disturb the tranquility of your dead? These are only monkai, after all.
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Post by blantyr on Apr 17, 2014 10:36:28 GMT -5
Correction! I originally posted the date as 4/28. Next monday is 4/21.
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Post by thatoneguy on Apr 17, 2014 18:27:19 GMT -5
I'd be very interested to join in this, sure, I'll be in on Saturday to talk things over
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Post by Big Pasty on Apr 18, 2014 10:05:28 GMT -5
Ok so just putting this out here so I get the numbers, but I can field around 3.5k eldar. Bob can do 7k if I remember what he told me. Adam said around 3.5k orcs and I am waiting on others to let me know what they can bring. But if possible those that are interested post the point amount you could bring and what race you would bring.
Thanks, Lucas
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Post by blantyr on Apr 18, 2014 12:23:30 GMT -5
Just filled in my "All In" spreadsheet again and got a conservative 8,576 points. I have no great desire to do more than 3000, but if the other side wants more points, I can oblige. I've a 3000 point 2 force org list ready to go.
Lucas also asked me to build a 2000 point list to donate to another player perhaps interested in joining in. I've put together a Wraith Walker force, centered on 10 Wraithguard, 10 Wraithblade, 3 Wraithlord, and an Avatar, with a few other units rounding things out. Just line it up next to Lucas, stay on his flank and you should look really scary. If we decide on 3,000 each, I could bulk this up if anyone likes. (I think I would like to recommend 3,000 or 3,500 per player maximum, just looking at Lucas's and Adam's collection sizes.)
At this point I'm using force org rules, 2 force orgs for my 3,000 point list, one for the 2,000 point Wraith list. If people want to forget force org charts, I'd like to know. (War walkers look nice lined up with all those wraith figures, and if people start putting down everything they've got, it doesn't always fit the force org ratios.)
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coty
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Post by coty on Apr 18, 2014 23:22:17 GMT -5
I can comfortably field 4500-5k points of Chaos Space Marine units.
edit: That would be legit (as far as I can tell) force org-wise. I could field more that, but that would be including units that I am not especially familiar with such as Chaos Daemon allies. I would be hesitant to do that, as I feel like the game will be long enough without learning the rules for units as I go.
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Post by blantyr on Apr 19, 2014 20:54:56 GMT -5
A lot of us got together for a while today. It looks like...
Bob, Eldar, 3.5 K (Last seen having stern words with his fighter pilot.) Lucas, Eldar, 3.5 K (Last seen purchasing more wraith guard.) Evan, Marines, 1.5 K (Last seen wondering what hit him in turn five.)
Adam, Orks, 3.5 K (Last seen scattering around orc spawn.) Nate, Chaos, 3.5 K (Hasn't been seen lately.) Jay, Necron, 1.5 K (Last seen walking off with a small table.)
Table is to be 8' wide, 6' deep, 24" deployment zones.
Players with 3.5 K should have at least 2 HQ and 4 troop choices, after that anything goes. Those with 1.5K, at least 1 HQ and 2 troops, then anything goes.
Reserves. Deep strike. Infiltrate. Outflank. The mood seemed to be to allow any similar funky deployment rules associated with a unit. Psychic blessings can be thrown on allied units. One player's models may not use another player's transports. Orc force fields (and similar widgets if such exist) protect other player's units as well. Use the base codex, but no Forge World auxiliary rules. One warlord trait per player. Night fight on the 1st round and every 5th round after that. (As if we're going to get to turn 6.) No dangerous or mysterious terrain. Version 7 deployment, neutral party sets up terrain, preferably one flank very cluttered the other flank fairly open. Victory is either "last man standing" or "if you have to count something to figure out who won, it's a draw." No firm rules forcing players to deploy their units together, but I suggest one shouldn't scatter about too widely.
I think we decided a few other odds and ends, but that's what I remember.
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Post by thatoneguy on Apr 19, 2014 21:53:23 GMT -5
Hey, guys, because I forgot to ask, do we have a set time for this? Is it going to be at 11 like usual?
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coty
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Post by coty on Apr 19, 2014 22:53:04 GMT -5
I touched base with Adam tonight, I think I got a general gist of what the plan is.
I will try to be there before 10:30.
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Post by blantyr on Apr 20, 2014 6:09:09 GMT -5
11 sounds good to me. I too will try to be there early.
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Post by Big Pasty on Apr 22, 2014 6:39:14 GMT -5
Well evil rained in supreme this time and not much else to really say. I will try and get my pictures up loaded some time this week for those to see. Either way great game and I have definately re thought my armies tactics to better handle the hordes of evil.
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coty
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Post by coty on Apr 22, 2014 23:36:00 GMT -5
It was definitely a fun game, I am looking forward to pictures.
Adam's Orks were the backbone of our unholy alliance - we just followed his WAAAAAAAGH! recipe.
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