|
Post by thatoneguy on Feb 6, 2014 17:18:20 GMT -5
Hey, Evan here, I am sorry I am missing from the Dresden game tonight, something came up, and I need to deal with it right now
|
|
|
Post by thatoneguy on Jan 14, 2014 14:55:30 GMT -5
Hey guys, Evan here, my car is in the shop today, I'm not going to be in for the game tonight, sorry guys
|
|
|
Post by thatoneguy on Jan 6, 2014 22:24:55 GMT -5
Hey guys, just to make sure, we are playing on the 7th, correct? I am ready to go for it, but wanted to leave this here so you know I am ready to play
|
|
|
Post by thatoneguy on Jan 1, 2014 22:12:31 GMT -5
I also will not be at the game on the Second, I am going to be here trying to make sure the snow does not consume my house again, sorry to say, however I do hope that the snow is not too bad for everyone
-Evan
|
|
|
Post by thatoneguy on Dec 15, 2013 22:47:20 GMT -5
Hey guys, Evan here, I'm sorry about this but I am not going to be at the next session, finals are here so I need to get them done, I should be here the next session after this, hate having to do this
|
|
|
Post by thatoneguy on Dec 11, 2013 1:48:18 GMT -5
In other game groups, I have encountered several flavors of party leader. Briefly... Sometimes one has to make a fast call. The basic options are fight, flight, talking and hiding. There is often no time for a committee meeting. There might best be someone trusted to make a quick call with zero notice. What I do not like is hack and slash players thinking they can force a choice by unilaterally attacking against the wishes of the rest of the party. Whatever we decide, I don't want the most aggressive character always thinking he has a right to make a 'fight' call. Another flavor of leader is the face, the character with high charisma and good social skills, the one who talks to NPCs. Joe C seems to be filling this role at the moment. Anyone who can resist the temptation to use charisma as a dump stat might build a suitable character. A third flavor of leader is a tactical boss. If someone thinks he knows small unit tactics better than everyone else, he might start issuing orders or asking for well understood preset formations to be used. (Form shield wall facing north! Clerics and mages behind the wall!) Tactical bosses don't seem traditional at Medieval Starship. I wouldn't want to advocate them at this point. I think everyone at our level of play would prefer to play their own character. A fourth flavor might be the committee chairman. I think most decisions ought to be made by consensus, if there is no extreme hurry. However, if there is a common feeling that the committee meetings are happening too often or taking to long, we might want to nominate a character who can expedite the procedure somehow. A character who keeps pushing an idea no one else like might be silenced. If something close to a majority is forming, the leader might step in and say that is the method we're going for. I'm not sure we need a committee chairman yet. I'm not sure how to select a committee chairman. Perhaps the high charisma strong social skill 'face' character might be given the role. Regardless, I'd suggest the committee chair should not be making decisions, he should be expediting the formation of a consensus. It would be nice if one character with an appropriate skill set could play all of the above roles. On the other hand, it might be nice if different people had an additional role at different times. Anyway, I have been avoiding being the one to step forward to force a more organized playing style. I'm content more or less with the current approach. I don't see Daisy stepping forward and volunteering for any of the above roles. I say we should go and figure out the party leader at the next meeting, I'm not going to be the leader, just throwing this out there, I'm trying to play more like a sneaky sneaky character, I kind of want to be a little more quiet during discussions, and I'm going to try and observe what there is and letting others know if I find something out, if that makes sense. And yes, I know I am Chaotic Good, but I don't want to be Unstable good, if that makes sense. I prefer the Chaotic axis as, I have no honor, I have no need to listen to the laws of the land if I think I am acting within the limits of justice and what he needs to do to to ensure evil is smitten, not crazy but more, doing what he feels is needed to be done.
|
|
|
Post by thatoneguy on Dec 7, 2013 0:26:46 GMT -5
Hey guys, Evan here, talked to Joe about the campaign and I would still be interested in playing, and I would be willing to roll up a rogue, and if you guys do want to do this without me, this is fine with me as well, but if this would be alright, I do have an idea I want to do and wanted to toss that at you guys.
So, some rogues like the kind I want to play, are bastards and more like assassins, but I want to try a chaotic good rogue, kind of like a paladin that doesn't care about honor, and there is the Assassin prestige class, and they have to be evil, I am not trying to play one, don't worry. But here's what I kind of like, they are like Anti-Paladins that are dishonorable, they pledge themselves to an evil god to do evil from the shadows, and I thought about an idea from an older edition of D&D I think, maybe AD&D where a good character could play an assassin, but they weren't called the assassin because the assassin is evil, called the Diving Agent I think it was, if I do come to this, I do want to do this, because I think that just sounds cool as an idea
|
|
|
Post by thatoneguy on Nov 25, 2013 23:45:04 GMT -5
The Bard Ewan Wallace is from the Scottish Highlands, trained in the ways of words and music by a clan member known as Duncan, a former traveler himself who's tales enthralled the young Ewan as he learned the old Scott's ways. Over the years he was taught the music of the bards, and the power it can have over someone, the way of the bluff, and finally he was taught how to use the traditional tools of his clan: The Bastard Sword and the Buckler shield.
When he became of age and left the clan, he had heard of a band of Mercenaries being brought into an area they kept referring too as "Egypt" they were talking about savage natives and how an Empire needed them to come and help them establish a city. The mercenaries seemed to be well off people, and a few looked down upon the simple Bard and his simple ways, but when they landed on the new land, the doubts they seemed to have were shattered by the aid he offered them, giving them an edge when jumped by lions and goblins, and protecting the city of Justium for a while with the other mercenaries before his contract ran out, and he was free with his earnings.
He set out to explore the new lands, finding that much of it was an arid wastland, but that was only between the various towns and settlements of the native people, who he found quite pleasant as he explored the countryside, but never quite leaving the West Road, making sure to send letters from Justium to his family so they could know where he was and that he was alright. After a while of exploring however, he did find the road a but dull, and he wanted something new, he had never been one for the military but he head of a group called the Irregulars in Justium.
From what he had been told by others in the city, it was a group of ragtag parties that protected the city, and the west road in different styles from the normal rank-and-file of the military, and that each party was different, needing new troops for different tasks, an illusionist here, an alchemist there, and you had a party of irregulars, and this seemed right up the alley of the young bard, finding his skills at the bagpipes, while sometimes annoying, to be lifesaving, and when that failed he was never a bad swordsman.
|
|
|
Post by thatoneguy on Nov 21, 2013 4:00:30 GMT -5
Alright, I hope I can make it there, it is kind of a weird issue, the bolts on the tire on the read driver's side were too tight, and snapped off. Thing flew off when I was driving, but that is being fixed
|
|
|
Post by thatoneguy on Nov 19, 2013 19:50:59 GMT -5
Hey guys, I'm sorry I wasn't here for this session, I had some problems with my car, and it is in the shop right now.
|
|
|
Post by thatoneguy on Nov 1, 2013 15:21:38 GMT -5
Hey Joe, Evan here, I am just posting a little thing here for my new Bard, just a small introduction to him. The Bard Wallace is from the Scottish Highlands, and joined with a small band of mercenaries to try and collect stories of the world for his father, who never was able to leave the country, so Wallace has gone out of his way to explore and adventure, sending letters back home so his family knows what he is still up to. After leaving the mercenary band, Wallace began to journey around the island, eventually becoming a popular traveling bard and successful in his own way. He usually sings as opposed to using his father's bagpipes. He is always eager to make a differnce in the world to make something out of himself, and for his clan.
Also, I just wanted to leave a quick question, can my starting weapon (bastard sword) be embossed with the Wallace coat of arms, and kilt with his clan pattern?
|
|
|
Post by thatoneguy on Oct 16, 2013 21:57:47 GMT -5
Hey guys, Evan here, I will not be able to join you for Dresden this week as a few things have come up I should be there next week, but I have to get this taken care of
|
|
|
Post by thatoneguy on Sept 9, 2013 23:39:45 GMT -5
Hey Joe, it's Evan, I know that I was only here for the second session, but I have fixed issues with my schedule and will be able to attend
|
|
|
Post by thatoneguy on Aug 14, 2013 21:29:17 GMT -5
Hey Joe, it's Evan, I met you at the store last night. I am still interested in playing on Tuesdays, it seems that I would only be there every so often, but I will be able to let you know a few days ahead of time
|
|