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Post by Big Mek Adam on Aug 27, 2013 17:04:04 GMT -5
Hello there, everyone! As you may have heard, there's going to be a 40k Tournament this weekend. TWO, even! One Saturday, one Sunday!
I'm still hammering out the details, and I have to run off and do something else right now, but I'll be posting the details later tonight. It'll be awesome! Come and play!
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derbisol
Red Shirt
The codex astartes does not support my actions.
Posts: 12
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Post by derbisol on Aug 28, 2013 17:10:59 GMT -5
So is it two Tournaments or a two day tourney?
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Post by Big Mek Adam on Aug 29, 2013 18:27:05 GMT -5
So is it two Tournaments or a two day tourney? It's two separate tournaments. You and at least one other person said you could only play if it was on Sunday, so I figured, why not both?
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Post by Big Mek Adam on Aug 29, 2013 19:02:10 GMT -5
WARHAMMER WEEKEND TOURNAMENTS!
We’re having TWO 40K Tournaments this weekend, one Saturday and another Sunday!
LOCATION: Medieval Starship, at our great new location in the Independence Mall. The address is 101 Independence Mall Way, Kingston, MA, and for your reference, we are located near Sears, Target, and the Book Shack. DATES: Saturday, August 31st AND Sunday, September 1st. These are two separate events, so no matter what happens on Saturday, everyone who comes in on Sunday starts with a clean slate! TIME: On Saturday, please arrive no later than 10:30am. We’ll be entering players and setting people up at tables by 10:45. Dice start rolling at 11:00am. On Sunday, please arrive no later than 11:30am. Dice will start rolling at noon. ENTRANCE FEE: $5.00 FORMAT: Single players (1v1) with 1500 point armies.
RULES FOR WARHAMMER 40K TOURNAMENT
Rule Books: This tournament will use the WH40K 6th Edition Rules. If you don’t know the newest rules all that well, don’t worry about it—I’ll be happy to help you out. All players will be expected to use the most recent updated codex, as well as the errata available on GW’s website—they always release something for every army (sometimes even just a few hours after the codex goes on sale), so you should check them out if you haven’t before. Tournament Organizer (TO): Hi! That would be me. My name is Adam, and I’m one of the crew of the Medieval Starship. I am the resident “Games Workshop Guy”, and I like to think I know the rules to Warhammer 40k pretty well. I will be monitoring games, providing general assistance to players, and even playing if I get the option.
MODELS AND POINTS:
1. Each player must bring an army consisting of no more than 1500 points (but at least 1450pts) in accordance with the rules set forth in the Main Rulebook, your Codex, and subject to the following additional rules.
2. All models must follow “What You See Is What You Get” (WYSIWYG) to the best of your REASONABLE ability to produce such models. All “important” weapons, war gear, and so forth should be represented on the model. Exceptions are made for snazzy conversions and certain kinds of proxies, addressed below.
3. Proxy models will be allowed, but must be considered a reasonable replacement for the official model (as determined by Adam, the Tournament Organizer). Models must be of approximately the same size and level of equipment as any official model, mounted on an official GW base appropriate to the official model, and be easily explainable to your opponent. If it’s the kind of thing you think someone will have to ask you 50 times about, you may want to reconsider using that proxy.
4. Warlord Traits - At the start of each game, before deployment, select two Warlord Trait tables. These tables may be found in the Main Rulebook as well as in some of the newer Codices, specific to that army. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.
5. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.
6. Forge World units will NOT be allowed for this event. Forge World models may be used as appropriate to represent models from regular Codices, either as proxies (as discussed above) or to represent a Codex model that doesn’t (or didn’t at the time) have an official model.
7. Restrictions: • This event will not use "Mysterious Terrain" (p.102-103). • This event will not use "Archotech Artefacts" (p 106). • This event will not use "Unique Terrain" (p. 107).
HOW THE TOURNAMENT WORKS:
• Competitors will participate in three games over the course of the day. In each game, you will play a scenario and report the outcome of the battle to the TO. Each round you will play a different opponent. Each round will have a time limit of 2 hours. There will be no additional time given for deployment.
• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. • You will not play the same person twice.
• We will do our best to prevent a player from playing on the same table twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.
• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game.
• Being a genuine jerk will also NOT be tolerated. Everyone loves to throw a few playful insults here and there, and that's fine, but do try to keep it clean (we're a family friendly establishment, after all!).
• Each game will be played on a 4' x 6' board, with terrain set up prior to the tournament by the TO. Should there be unused tables at the start of the tournament, the remaining terrain pieces MAY be shuffled amongst the other tables to provide the coolest and most fair tables possible.
• Players will receive results sheets at the beginning of each round, and will be expected to turn these sheets in as soon as their game ends so that scores can be tracked.
BATTLES:
The exact scenarios will not be posted before the event but will resemble the book missions. We may or may not adapt them to our needs for this 3 round event.
What You Need to Bring with You: -Your miniatures, -At least TWO copies of your army list—one to turn in, and the other for the reference of both yourself and your opponent in each game. -Your army’s Codex. -Pen and paper -Dice and templates -Tape measure -Something to transport your army from table to table
PRIZES:
Prizes will be awarded in Store Credit, and funded by the entry fees. The distribution of prizes is fluid at this time, because I honestly don’t know how many people to expect for the tourney! As I see it, there are two options:
A) If the turnout for the tournament is smaller, we will award 100% of the entry fees to the First Place winner. B) If the turnout for the tournament is larger, we will award prizes to both First and Second place, in a percentage to be decided. I’m thinking maybe a 70/30 split would be most appropriate.
In either case, I may choose to award special prizes for spectacular paint jobs, cool conversions, sportsmanship, hilarious luck (either good or bad), or anything else I deem worthy of reward. THESE AWARDS WILL NOT REDUCE THE AWARD GIVEN TO THE WINNER(S).
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